Our Team

Watercooler Games is a team of five game designers passionate about bringing fun, creative, and innovative experiences to life.



SUMMER NIELSON

Art Director

Summer is responsible for Watercooler’s entire art design, including concept art, environment art, character design, UI/UX design, and 3D modeling. She works to create cohesive art assets across an entire project to maintain the game’s style.


MILAN VALDES

Lead Systems Engineer

Milan oversees the design, integration, and optimization of all core gameplay and technical systems, as well as manages the project’s Git repository, including branch structure, code review, and pull request workflows, to maintain high-quality, stable development across the team.

Niccolo Faelnar

Gameplay Programmer, Audio Engineer

Nicco works on gameplay systems, specifically focusing on designing character mechanics and procedural map generation. He also contributes to sound design and music composition.


Gameplay Systems Designer, Composer

Rylan plans, integrates, and balances the different mechanics of the game to achieve aesthetic goals. He also works in music composition and 3D assets.

Rylan Hall


Sebastian harasimiuk

Item and Skill Tree Designer, Level Designer

Sebastian handles itemization design paths in Watercooler’s projects. He also works on the level layout and flow of our projects.